The Pre Era
Just for a note, this is about Xbox modding but I have to give shouts to the actual starting of my gaming experience with the N64, I have old skool adolescent memories:
Donkey Kong 64
Diddy Kong Racing
007: Golden Eye
Banjo Kazooie + Tooie
Zelda Ocarina of Time + Majoras Mask
Super Smash Bros
I was talking to my friend the other day and it really got me thinking… of how awesome Halo 1 and 2 days were, they pretty much defined my gaming experience. Modding aside atm, Halo was mostly played with my bro and friend across the street, we always played that one snow level and constantly drove the warthogs around and did tricks, had firework shows with unlim grenades, I was like, in liek, 7th grade. Then 2 years or so later, Halo 2 came out. Man, I had so many lan parties for birthdays and sleep overs and stuff… thought I was the toughest shit around… until I got high speed internet and Xbox Live my… freshman year of high school :3 That’s when I first realized… I sucked ass at Halo and got my ass handed to me. That led to hours of play for clan wars, pro snipers and slayer battles (where all weapons didn’t kill you in 5 shots *coughGaylo3cough*), it was hard as hell to get high levels (you were considered pro if you got 30 – 35, anything above that you HAD to be MLG legends or cheaters… even while cheating that was hard as fuck >.<), as well as glitching. I didn't glitch a lot on match making, but LOVED spending hours just glitching outside of maps with friends and super jumps and shit. NOT TO MENTION the BEST gametypes ever: zombies, tremors on coagulation, and tower of power on ascension.
This is also where my modding history started. Anyone could mod the original Xbox if they had Action Replay and 1 of 3 games (if i remember right, 007: agent under fire, mechassault, or splintercell somethingerother… somehow I had 007 and action replay… before I knew about modding… it was meant to be XD). First time I found out about modding was when I was faced against a modder on that one long snow level on H2… forget the name, it was that S shaped valley one wif the 2 humungo bases and outside the map was really bright snow. Anyways, I managed to mod my Xbox and loved it and modding my first H2 map… didn’t know I would get banned… mom got pissed she had to buy another Xbox live acct cause i was banned >.< For the next year and half I was absorbed into H2, from glitching to matchmaking (snipers i played constantly <3) to those awesome games to lan parties to modding, I had the best time. My old glitching youtube is this (NOTE: abandoned youtube account) CLICK ME Also, I loved the classic Halo 2 Machinima, like GMCDOP (click me) for example <3
Also, if you know anything about my personal life, freshman year onto jr year I was having home life issues… abusive chaos in the house because my parents found out I was a gay furry… I went through… some stuff I wouldn’t want anyone else to even think of having happen to them… ya, I used Xbox to get away from it all, it… displaced me from the chaos while enjoying the fun times Xbox gave to me… which is prolly why it had such an influence.
Disc modding was easy as hell, you could flash the drive or disc swap (i always disc swapped x3), but i do remember before i knew about disc swapping, I butterknifed my xbox… er stuck a butterknife in my disc tray while it was closed so i stopped the disc to prevent halo 2 from loading an old map (I could only mod the maps on the hdd at the time XD). I think i have the first H2 disc that got all scratched up from doing that somewhere in my room. The modding community was at it’s finest, everyone had their own modding website, even though there were like 4-5 main ones (7sins (the douchy site that banned me), halo strike (gone), h2mod (now h3mod), blood4hire (i think still running but abandoned), halomods (i dunno wut happened to them), and brutehalo (stupid guy took over the site and killed the site)). They all really fought for popularity rather than modding tools themselves because all modding tools were practically open source and free, none of this charging bullshit. People wanted vip from websites which basically only offered warez, i think a few special halo/xbox tutorials. Yes, I had my own website, canyousaymodz, I really wish it was still up so i could visit the old times but the free hosting company i had it on went away when i tried to look for it. It’s actually funny because I didn’t learn programming until the next year and I thought I was the shit cause I knew how to use Halo 2 programs well… I needed to get over myself XDDD. There were very few people or “teams” with “names” in the Xbox modding community, which was better because we were acting as a community rather than a selective group.
Recent Past to Current
Now when Halo 3 came out… it produced good and bad things I guess. I mean, Halo 3 had it’s epicness, I mean, I had to stop modding cause… there wasn’t 360 modding at all. For about a year and a half, the modding community was at a stand still. But, I was able to connect with a lot of furries then, I finally got enough courage to socialize with other furs after my insulting abuse from the family. I had Halo 3 furry game days and lots of Halo 3 match making pwnage… annnd I was the one who figured out how to bridge and standby in Halo 3 which generated traffic for 7fagsins cause krafty jacked the tutorial and put a sticky on it. Those were it’s up and downs before modding. It was about Jr year when I started to learn about programming, people had a “secret” Container Resigner (CON Signer) and few had rehashers that did anything of value. Summer of ’08 I believe is when Derived leaked the first public con resigner (I still have that and the source, probably a collectors item now XD). A good friend of mine (we’ll just call him Ven or Venomous) got me into modding the 360 era. I started researching and advancing far past what a lot of people started to comprehend.
My first ever program could mod Halo 3 screenshots, mod descriptions of all H3 content, and could rehash (improperly x3) them. Wasn’t that big of an app… but it led me on to greater things. I was the first to have a semi proper STFS rehasher… at least first publicly, there might have been some under the table from ancient legends but whatev, I figured it out that you had to look at the byte in the hash entry to see which table was used. I had a working conceptual program before supermodder, detox, blahblahblah, anyone you want to name. That was only a few days before supermodder figured it out and his (original) Hash Block Calculator was created. I had the first “Live to Con” program (which in reality, copied each data block and each hash table into another file in the format of the basic “type 0″ STFS (the CON type)… little did I know was later told you simply just have to sign a Live file as a CON and it would work XDDDDD
So basically, what made my name known is the infamous Le Fluffie and X360 library. I started it… 2.5 years ago, it was the winter after the summer when Derived released the the resigner. I gave it a gay ass name, it was like, Exbawks Kernel or something like that and I was trying to imitate the GUI of the pre-NXE Xbox Dashboard. For a year it was on and off development of the library, learning more as I went along until the next winter when I released it.
Final summary, the old Halo 2 days filled lots of memories that I cherish and the modding community was a community. Now, it’s whoever can make a better AIO program that mods multiple games that every other program mods, who has a “name,” who can make money the fastest off the community, stupidness.
Archive for June, 2010
The Pre Era
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This is my latest project, a .NET decompiler ^_^ Just started 2 days ago, I’ve been able to bypass some smart assembly security steps easily wif my method. I’m developing it more and hopefully going to be much better than any other .NET decompiler and be able to disassemble any exposed net project <3333 of course it will be up for grabs when I do finish it… but I decided to sell this one when ready <3
So lately, I’ve been working on a few personal projects lately other than gay Le Fluffie. One deals wif BigInts, aka interpreting byte arrays as integers. Things like that.
My other project is a .NET decompiler. This is different from the other .NET decompilers because this should grab the code even if it’s protected… at least I assume. I used it against an assembly protected fully against SmartAssembly and I was able to grab the IL easssily. :3 Now I just got to back test it against other protectors. If all goes well, I might just put the app up for sale =^_^=