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  • Archive for the ‘Xbox 360’ Category

    H410_3 Pr1\/473 M4p K3yz


    2012 - 06.12

    It’s been like, 3 years now? WTF guys, you’re supposed to be on this shit! Didn’t hundreds of people say they were going to “link up their compies” and bruteforce the key? Whatever happened to that? Oh ya, forgot, they were all scrubs dreaming their scrubby fantasies.

    /trololololol I’m bored

    [RELEASE] XIO


    2011 - 10.13

    For the first step in picking up my Sys360 project again, I decided to redo my IO classes and put it into a library. .NET FRIENDLY! Next step: start working on STFS :3
    CLICK ME TO GO TO LIBRARY PAGE

    I Can Get Back to Programming :O


    2011 - 10.03

    Ugh, after weeks of DJ gig preparation, furry events, and school finals, I can finally get back to working on Sys360 n stuff… lol ya… it’s been hectic :o

    Also, I will be making another mix here soon too so stay tuned :3

    PS, THANK YOU person that goes by Deadbeef for the generous donation, I really appreciate it <3

    Ohya, here's a pic of me that I took on my way to RF this year, taking a nap in my car:

    Sys360: Chuggin’ Along (.NET)


    2011 - 07.23

    So, after hashing out so friggen much in this program, I got pissed when I got an idea that I liked and decided that that’s the way I’m going to design the Sys360 API but it will cause me to redo a handful of huge chunks of code. So, I took a break from the base API and decided to start working on the .NET wrappers. I haven’t used much of CLI/C++ but I’m starting to wrap (get it? Wrap-code wrappers… ya… v.v ) my head around it and it’s actually really simple. It’s now just a matter of creating the said wrappers, which is just going to take up a handful of my time…

    CLICK MEH TO ENLARGE

    By the way… GOING TO A RAVE LATER TONIGHT TO SEE DJ COTTS, RAVINE, AND SHARKY, HOLYFKNSHT!

    Sys360 Website


    2011 - 07.09

    So the last week or so I decided to take a break from the actual library and make the license website. As I’ve said before, Sys360 will be totally free but free users have to release open source, but you can waive the open source for a consumer license, which is probably going to be 100 for the base app and 20 for each plugin… or something like that. Users can log in, buy licenses for programs via paypal, as well as dispute a program that violates the EULA. My website will be available (as well as documentation for the program and open source notes and examples) when I release the library ^_^

    Back From Vacation and Sys360


    2011 - 07.04

    So, after a super amazing awesome fun time at Anthrocon in Pennsylvania, I now have PCD (post con depression), I am soooo going back next year, as well as trying to hit up as many con’s as I can ^_^

    I then spent a week in Wisconsin to visit friends and family, now I am back <3

    While I was there, on my off time, I worked on the Sys360 project, I progressed on the GDFS classes and well as started up the Sys360 website integration, like users that want to pay to waive the open source rights n such.

    Slowly getting through, don’t ask me when this is going to be done, I’m trying my hardest to get this done.

    Sys360 Update: GPD Done


    2011 - 06.14

    My sexy, faster, shouldn’t ever fail GPD objects are complete ^_^

    Another Spurt of Sys360


    2011 - 06.11

    Lol, if you don’t know or haven’t figured out, I easily get bored with what I’m doing, so now I’m picking up Sys360 again and working hardcore on it. Literally, I’ve done an all nighter or two, I want this shit finished o.o

    Halo Reach Boosting Glitch + How to Uncap


    2011 - 03.16

    This was found by me the other night, in 2 hours, I got about 200K credits…

    New Features Complete ~ Sys360


    2011 - 02.10

    Just finished a (pretty much) purrfect FATX system in Sys360.   I have fully functional Streams for parsing the system (DeviceIO and MultiFileIO) which are flawlessly working (and quite fast now that I have a supurb buffer system as well as fast native code), as well as sub file IO’s (FATXStream’s and STFSStream’s) which allow you to read and write directly to the device/package without having to extract.

    Now I just need to optimize a few things and user proof it, and that portion will be done.  Then I’ll just need to finish up STFS, Profile related things, and then some more cryptography stuff and then it will be release time :3

    Blarg!


    2011 - 02.08

    So I’ve been working on FATX for the last week or so… completed the base reading system.  With the native C++ coding, it’s a lot more faster and efficient for navigating through the devices.  I have a good MultiFileIO that works really fast but I still have to work on my DeviceIO.  Next is to finish my DeviceIO and write up my FATXStreams.

    Also… gaysawce has been going on in my life… I trashed my auto transmission on my car because of this super big ass speed bump that I went super slow on… so I’m getting screwed there… and work is a bitch… ’nuff said.

    Crypto API Algo’s


    2011 - 01.31

    Completed algorithms in Sys360 (cuz I’m tried, I just finished writing the quick 3 line alder algo and the not so quick tea family algorithms):

    ~RC4
    ~MD4
    ~MD5
    ~SHA1
    ~SHA224
    ~SHA256
    ~SHA384
    ~SHA512
    ~ADLER32
    ~CRC32
    ~TEA
    ~XTEA
    ~BTEA (also known as XXTEA)
    ~Kerberos encryption/decryption

    More to come :D

    Sys360 and TEA Encryption


    2011 - 01.30

    So I was getting bored of programming Xbox stuff into Sys360 so I continued on the Security API portion and wrote a class for TEA, XTEA, and XXTEA… it’s just odd because I have to make work around’s for endian-ness of the algorithm… mainly due to the fact that it works with 2 integer blocks (32 bit TEA algo with 2 uints, 64 bit TEA with 2 ulongs), but the C standard source code takes the blocks as a parameter which means the user has to specify the endian of how the blocks are loaded… weird stuff >.<

    Sys360 FAQ


    2011 - 01.26

    There’s been some questions about this project, I’m taking a break from coding it to answer them.

    s3 = abbreviation for Sys360

    Q: What’s the difference between Sys360 and X360?

    A: A paw-full of things, first off, it’s in a different language which expands my horizon on it. I am basically creating my own environment. To be honest, X360 is coded sloppy-like and it’s not fool proof. In s3, I am taking time to make sure my code is fast, efficient, and more reliable to not fail. Besides that, I am including classes and sources that are extra, besides the ones in X360. Also, it is to contain a full (CUSTOM built) Security library, big integer class, etc etc, which is cool for others, but mainly essential to the library.

    In short: More, Better, and Faster.

    Q: This is in native C++, will there be wrappers for it?

    A: Of course there will be, I mainly did C++ for portability between OS, speed, and interface, but I know .NET whores would love it. Due note, I won’t make the wrappers until after the library is complete.

    Q: Is it going to be open source?

    A: I am not sure at the moment, not due to the usual kiddie “he’s done gon’ steal mah source which makes mah manhood feel small!” No, it is not that, in fact, it is because of kiddies like that that I MIGHT be changing things up here. And when I say that, I mean… Sys360 will have a spot on my site for documentation, everything detailed out on how to use, examples, and even fractions of source code. But, kids for some reason think “stream.Write(a few values here and there)” makes there program all god like and they don’t realize that anyone can know how the program mods the save by comparing a non modified file to one that was put through the program. So, they decide to not abide by the rules. Well, Sys360 will be… closed source, open documentation and fractions of source code. License will still apply, users will have to release open source. BUT, I am also thinking about paid user licenses, anywhere from 60 – 100 bucks PER APPLICATION for me to waive the open source policy on that program. Free user = open source, customer = not.

    Again, this is all in decision mode right now.

    Oh and, all closed source stuff would just be Xbox specific, anything else such as, Crypto API, biginteger class, IO class, etc etc is all going to be open sourced

    Q: What does this mean for Le Fluffie and X360?

    A: X360 I’m abandoning that trash :p Le Fluffie will be updated to work with s3, mainly for easy plug-in capabilities and… Windows GUI API is annoying as fuck…

    Q: Can you teach me how to <do an xbox related topic>?

    A: Sorry, no, I am not a teacher, I am not your slave, I juggle friends, raves, DJing, programming, school, and trying to find internships.  No time for your stupidity.

    Any other questions? Feel free to ask :D

    Slowly Building Sys360


    2011 - 01.25

    So I’m pretty much done with STFS package parsing and allocating of blocks (of course hashing as well) and STFS streaming. I’ve finished my Account class, which is a lot more easier (as well as more editable). Now, I’m currently working on FATX. So I’d say with in a month or two (if I can keep up such progress hopefully), people shall have Sys360, better, faster, and more efficient library.

    STFS Streams Done


    2011 - 01.21

    After some hours of debugging, I have a positive feeling that I have completed STFS streams, though, as with any programming, you can never be too sure :(   But, I have tested it, wrote past the end of a stream and tested the allocation of new blocks, so now, anyone can read and write to the files directly in the STFS package without having to extract and inject them :3
    RAWR CLEEKZ MEH

    Sys360 STFS


    2011 - 01.19

    So ya, as you know I’ve been working on my Sys360 again, tbh, before I was just lazy and didn’t feel like coding cuz… as hard as it may seem, it’s not really difficult just… time consuming… and I’m a lazy fuck. But now that I’ve actually decided to work on my library and force myself to code, I’m actually progressing really fast. Main STFS structure and reading is done. I’m currently working on fast STFS streaming for file (so say you wanted to open up a GPD without extracting it, the package could read it inside the package and will be able to write to it). And that’s going to be the main use of STFS rather than extracting and injecting (for me at least, the process is faster than extracting/injecting).

    Here’s a random code segment o_o
    CLICK MEH :D

    Sys360 Piccy


    2011 - 01.16

    Not done, but I’ve been doing lots and lots and lots of work on it lately o_o
    RAWR! (click me full size :3)

    Sys360 Update n More


    2011 - 01.10

    I’ve been working a lot on Sys360 lately, mainly redoing my Stream system and working on my big Integer class. With my streams, I made it a little bit easier because I started using templates a lot more, therefore, I can create special classes in special cases without having to copy and paste exact similar attributes. With my big int class, I think I’m finished on it o.o

    Also… I JUST BOUGHT the $700 Rane SL3 kit for Serato (DJ software) XD Being delivered to my house today… gotta go to work tho… >_<

    Halo Reach: Campaign Challenge Glitch


    2010 - 12.28

    So this is a glitch I discovered from being lazy, this glitch is for those that say: complete x amount of missions

    What you need:
    2 Save devices (Hard Drive, flash drive, mem card, etc)

    1 ) Prolly the first mission is easiest, get to the very end of the level, right before you do your last lil thing to go to the next level (like on the first level, before you press the button), save and quit.

    2 ) Go to your dashboard, My Xbox -> Settings -> Memory -> the device you were NOT playing on -> Games -> Halo Reach

    3 ) IF THERE IS A SAVE that has a title of your gamertag, delete it, this is old campaign data

    3 ) Go back and go into device you WERE playing on in Reach, go to the Reach folder and copy the campaign save to your opposite device

    4 ) Launch up Reach, select one of the 2 memory devices and hit resume campaign

    5 ) Finish the level, go to the Dashboard -> My Xbox -> Settings -> Memory -> device you WERE playing on

    6 ) Delete campaign data

    7 ) Go to the device that you WEREN’T playing on, copy the save to the opposite device

    8 ) Goto 4 until challenge done

    Yupyupyup,  that easy

    Basically, you’re just backing up the campaign save, finishing the level, and restoring that campaign save to do it again.

    Blah blah blah Sys360


    2010 - 12.22

    Dunno, 5 in the morning, working on my big integer class for Sys360 (used mainly for RSA)… bleh

    Sys360 Backtracking – COMMUNITY HALP


    2010 - 11.19

    So I got bored and started up Sys360 again and I decided to want to add a few more features, but I would like some help getting some information because of the lack of time… and effort I want to put into this cause it bores me sometimes, but I’m the type that when I leave something unfinished, my tummy is unsettled XDDD After a few frustrating hours, I finally got my algorithm working for FileTime time stamps… they are gayyyyy D: why the hell would you want to track how many 100 nano second intervals it is since 1/1/1601, wtf??? Why not just make a friggen ulong and store the date, hey, you can even put milliseconds in there if you care D: wtffffff?? And I didn’t want to work on the complex STFS or FATX (although i made a lil progress) so I’ve been recreating my GPD class :3

    If anyone could provide me with a few things…
    Mainly I added KeyVault reading class (reads values out of the KV) but I don’t know the specific offsets to objects or whatever, and it would be cool if the community would help wif this :3
    Also, info on XEX’s like decompression and decryption, other than that, I have everything else under *somewhat* control. :3

    Also, RAVE TOMORROW :D :D:D:D:D:D

    Epic Small World Moment 0.o


    2010 - 11.04

    So, I’m playing Gaylo: Reacharound, right? I get a random friend request from some furry (friend 1), I accept it. Apparently, his Xbox was freaking out and he couldn’t send messages to his friends, so he told another friend (friend 2) to send messages to all his [friend 1] friends, telling him that he couldn’t send messages out. Well, friend 2 saw my gamertag on his friends list, saw my name and where I lived and something he remembered way back when clicked on in his brain.


    About 5-6 years ago, I played this retarded 2D, sprite, furry chatroom-game thing, and I had apparently met this kid on there. We talked for about a week, he was going through somethings like questioning sexuality n stuff, I think I prolly helped him or gave him advice or was just a friend or something, but I had influenced him so much, he kinda became obsessed wif me a little bit. Not like, stalker gunna rape me obsession, just a wow super awesome influence, need to remember!!!!111!1one! type of obsession.


    Friend 2 was apparently that guy 0.o He remembered my full name and what state I live in and stuff, small fucking world indeed…

    Boring Sys360


    2010 - 10.18

    For a while, I went over load on a few different hobbies, overloaded programming as well as DJing, doing small lil bursts of each. Programming wise, I’ve worked a lil more on Sys360, taking a break from complex file system structuring, and working on the GDFS classes since they are really easy. But ya, pretty much it for nao :3

    Btw, I’m going to scientifically create Toothless so I can cuddle the shit out of him <33333

    I am so 1337


    2010 - 10.07

    So I’ve been saving up to get the Heart Attack in reach for a while now, I just finally got enough to pay for it, finish the game, purchase the hearts… and well… look at my credits left… so pro…
    RAWR CLICK ME

    Sys360 + AC2011


    2010 - 10.05

    So I got bored today and worked a lil more on Sys360, someone wanted me to include TEA, XTEA, and XXTEA encryption algorithms in Sys360′s crypto lib, and since I want to code a big crypto API, I said sure. TEA and XTEA are coded, I have not tested them though. I still need to code XXTEA.

    Also, Anthrocon 2011 DJ auditions are open and they won’t close them until around January-ish, so before then, I have to prepare a mix, in doing so I’m going to add some more mixes to my youtube.

    Projects: Postponed


    2010 - 09.23

    As the title says, all my current projects are postponed for 2-3 weeks, my .NET decompiler and Sys360, I haven’t worked on them for the past two weeks… Reasons being:
    ~Have to write my final paper for a class before Oct 10th
    ~Oct 2nd is 2 weekends away, I have to prepare for it (I’m DJing at a party)
    ~Anthrocon 2011 (biggest furry convention) DJ spots/”tryouts” are opening soon, have to prepare a mix and work on that
    ~Halo Reach

    I will get back to them after I finish that stuff tho <3

    Halo Reach


    2010 - 09.14

    So I beasted through the campaign last night (night of release), I don’t know about chu but did
    1) the campaign seem easier than the others?
    And
    2) the handling on the tank suck ass?
    Other than that, that was a gud wrapup of the Halo series, awesome memories :3 Hope they do well with future game production with their new bosses.

    F**k JTAG Douches :D <3


    2010 - 09.08

    I luv them <3 (PAX podcast of the Xbox Live Enforcement Team)

    Update on Sys360


    2010 - 09.06

    Yah… I have made lots of progress :3


    Made my own crypto library for it, functioning algorithms:
    ~MD4
    ~MD5
    ~SHA1
    ~SHA2 (224, 256, 384, 512)
    ~HMAC
    ~CRC32
    ~RC4
    Planned crypto additions:
    ~RSA
    ~DES & 3DES
    ~RIPEMD (160, 180)
    ~Tiger (128, 160, 192)
    ~Tiger2
    ~Blowfish
    ~Gost
    ~Whirlpool
    ~Snefru
    ~More!


    More file support (than current X360):
    ~ZLIB
    ~ZIP
    ~XEX
    ~STFC (maybe)


    BigInteger class (not really used, but needed internally for RSA)


    Planned updates for FATX & STFS:
    ~Developers will be able to read/write files directly from Xbox devices as well as STFS packages rather than having to extract the data.
    ~STFS header data is not read right off the bat (to improve memory usage and time to read package)


    So far my progress has been spending hours writing my own crypto implementations and getting them to work (srsly… making every algorithm purrfect is one hell of a goddamn task when you accidentally mistype the wrong index in a base class, FML). Other than that, its just retyping my lib into C++.


    I’ve decided I’m going to set STFS and SVOD up differently, XPackage is going to be the base class, it handles the header. SVOD and STFS classes inherit XPackage so it will be much cleaner code. Header values will not be stored in a class in memory, that is a waste of space. Instead, a function (XPackage::hdrGetValue) will return a SysObj value (a custom class of mine used to return a boxed object) that contains your value defined by the ushort parameter of type (which i have macro’ed of each variable type). Likewise, XPackage::hderSetValue will set the desired value (providing the package was not opened as read only).


    Also, I include things like compiling options for your [developers] needs. At the top of a header file “xglobal.h”, there are 2 things right now:
    #define XSPEEDOPT
    #define XINCLEXP
    SpeedOpt means to optimize the speed at the cost of size, mainly just using inlining when i label functions XIN (another macro for inline), whereas if you comment it out, size of file is optimized.
    InclExp means to include exports, say you want to export this to… .NET or C, keep this uncommented if you want to include functionality to include C exports for the library, otherwise if you are going to work in a C++ only environment, you can save file space by excluding them.


    Oh and don’t worry you .NET whores, I will be providing C#/VB classes/lib to include in your program that utilize the Sys360 native library :P

    Rawrz


    2010 - 03.09

    So a few things, haven’t got around to working on my lib, too bored of shitbox stuff, what I have been working on is a project for furries :3, it’s a furcode producer and reader ^_^ not ready yet, still working on it. Also, fanart tiem :3 ( click me )

    Updatez


    2010 - 03.03

    Referring to my library/Le Fluffie:
    I understand there are some issues, will resolve as soon as I can, I am working on DJing, school, work, etc., my car pooped on me, so I’m trying to fix that, programming for Xbox kiddies is a secondary thing right now, especially since I have a DJ gig at a furry party Saturday and my car is dead v.v

    Yes I know there are some offline issues, I was toying wif update services and it crashes now if you try to go offline wif it sometimes, I will fix it.

    And to answer a lot of people’s questions:
    *You cannot add pictures wifout having the game XEX because the Xbox minimizes your profile size by only adding the images when you unlock them, so that’s why I didn’t bother doing anything wif it.
    *You cannot relock/delete games OR ACHIEVMENTS once they’ve been synced to Xbox Live servers, it’s a permanent thing.

    Last note:
    FIRST MIX RECORDED, PLEASE RATE AND COMMENT:

    Common STFS Uses


    2010 - 02.21

    Well some people still don’t know what my library is capable of.

    You can:
    Extract/Replace save data:

    FileEntry entry = xPackage.GetFile("save/path");
    if (entry == null)
    {
    // File not found
    }

    // Or change it to any location
    string filepath = X360.Other.VariousFunctions.GetTempFileLocale();

    if (!entry.Extract(filepath))
    {
    // Handle extraction error
    }

    // IO stream to the extracted path, use DJsIO or
    // another IO
    DJsIO io = new DJsIO(filepath, DJMode.Open, true);
    if (!io.Accessed)
    {
    // Handle IO error
    }

    //
    // Use the IO to edit the save
    //

    if (!entry.Replace(io))
    {
    // Handle save error
    }

    // xPackage.UpdateHeader(rsaparam) just updates the
    // header and signs it, doesn't rehash
    // This rehashes and then signs the package
    if (!xPackage.FlushPackage(new RSAParams(kvlocation)))
    {
    // Handle package security fix error
    }

    xPackage.CloseIO();

    If you just wanted to make a simple “rehasher/resigner,” you would just skip the FileEntry things and just load the package and use the flush package method, then closeIO method.

    You can, as well, manipulate the header values such as licenses, profile/device ID’s, etc etc just by accessing xPackage.Header.(whatevervalue). Then just xPackage.UpdateHeader(rsaparams) if you aren’t editing the gamesave, FlushPackage if you are.

    Also, what is handy is my various functions class:

    VariousFunctions:
    GetTempFileLocale(); // Gets a temporary file location
    DeleteTempFiles(); // Deletes all X360 temp files that AREN'T in use
    DeleteFile(); // Instead of throwing errors, true is a delete success, false is unsuccessful
    GetUserFileLocale(); // Opens up an open or save file dialog and returns a string of the save location or null if the user canceled
    ReadFileType(); // Attempts to return the type of file Xbox File of a certain location, MUST NOT be accessed by an IO stream

    There’s a few more things and sexyness but I’m bored of typing, but ya, just the basics of what my lib can do for yew <3

    Nubz Will Get Banned


    2010 - 02.08

    There is no such program out there that will “protect” your profile that simply opens your profile up. The ID’s inside the STFS meta data are references for the Xbox to secure packages to one profile/device to another. The console ID is simply a record and not used for anything. Microsoft has no access to the meta data of the STFS package, but always has access to your XUID and Console ID connected to LIVE. Your Xbox is constantly connecting to XBL servers and is always sending them your Console ID. Your profile ID is just used on your Xbox, but your XUID (Xbox User ID in the account block) is constant and cannot be changed, which is also always communicating to Xbox Live services. So it is impossible to have a “stealth” or “protected” profile. If you get reported, the report goes against the profile linked to the XUID stored on the servers (does not affect the Console, only the profile).

    Sorry About Last Version


    2010 - 02.01

    Custom updater change made everything freak out, along wif a package error, all fixed now though… just redownload it

    EDIT: SORRY, fixed a header image swap issue

    Last Update for a While


    2010 - 02.01

    So ya, I still plan on upgrading Le Fluffie, but I want to focus on a few other things at this time. I want to at least get started on my fursuit, so after this lil message, I’m going to be a sewing lil puppy :3

    I just released an update on Le Fluffie and X360, they are as follows:
    X360:
    *Game adding works
    *STFS bugs on adding blocks fixed
    *GPD setting bugs kinked out
    Le Fluffie:
    *Made even sexier and more simple
    *Start up checking for updates put in the background so it didn’t lag the program if you have shitty internet (except when you hit Check For Updates)

    Future plans are still going to happen, I already started working on my XEX classes (more than what’s in the source because I HATE releasing unfinished work) and of course more revamps to Le SkankyFluffie :p

    /DoneAndDone

    Twilight Modern Warefare 2


    2010 - 01.19

    Lolwut???

    Banning by GS Mods


    2010 - 01.18

    I see a lot of stupid people who don’t know crap talk about stupid “ways” not to get banned, like “stay logged in for 20 mins,” or “rehash/resign 3 times,” or even “delete profile and recover.” No. Those will do nothing. Here’s the ways MS will catch you if you GS hack:
    *Threshold breaking – a threshold is a point that when hit or passed, a flag is thrown. For example, a threshold for GS hacking could be 100k in a small time frame (not an official threshold, this is an example). If someone unlocked 100k in 2 minutes, MS would be notified and thus inspected. This is debatable because I haven’t personally seen this as well as they would have to make a way to determine if the user logged in for the first time in a long while or just a short period of time, and maybe they did legitly get it because they were uber and have no life? I don’t know, it would be a safe assumption to say MS does have a threshold, although you don’t know for sure.
    *Correct modding – a big thing is the formatting and modding of the profile. Profile editor does things simply terrible and doesn’t function exactly like the Xbox, so MS could easily read the profile and see what is going on. If something is out of line, a flag could be thrown.
    *Impossible achievements – For example, unlocking the Halo 3 map pack achievements back before the map pack was released… self explanatory there…

    Breaking the myths:
    *Signing in time – doesn’t do shit, it syncs it to the server all the same
    *Delete profile and recover – if modded correctly, won’t do shit, you’d just be redownloading the same data that was in your profile to begin wif.
    *Rehash/Resign multiple times – doesn’t do shit, the only thing the hash and signature structure is used in STFS is to validate the package, so you would just be overwriting the same data over and over and over again.

    One thing that I see people saying that would be a good technique is timestamping your achievements evenly to look legit. Good technique, but won’t do that much unless MS looks into your profile a little bit more. As well as unlocking online achievements online and anything else offline :3

    Personally, I’ve modded a couple of my friends gamerscore to 54k each, and they haven’t been banned, mainly because I follow the timestamps as well as Le Fluffie does everything exactly like the Xbox.

    Haha MLG Fail


    2010 - 01.15

    Sucks nuts but rules are rules…

    Package Yiffer


    2010 - 01.14

    As you may know, I made a small mistake in the program, now it’s fixed, direct download from my new server:

    DOWNLOAD HERE

    X360 File Handling


    2010 - 01.12

    Well some people are inquiring about why the size of a package increases when you use the replace function. The reason is I replicated the STFS XContentCreate function (in a way, in terms of extracting data and readding it). That function is meant to back up the save data, everytime that function is called, the save data being open is copied and then when all is well and written and the package is written correctly, it takes the entry, redirects it to the newly allocated save data, writes a new file table, marks the previous blocks as old blocks, then changes the hash tables and writes them. This is a protection system where in case the Xbox gets shut off or the memory unit is disconnected in the middle of saving, at the very least your old save will still be there.

    That’s equivalent to using the .Replace function.

    Now, there is an STFS function named XContentCreateEx, it’s meant in case the programmer didn’t want to double it or in case the save device doesn’t have enough space. What that does is allocate 1 block of data, copy the old block, write changes, and redirect the block chain to the buffer block, mark the previous old, use that as a buffer, and keep redirecting until all is done.

    That’s somewhat equivalent to the .Inject function in X360, that one simply overwrites the save but doesn’t back it up, therefore it’s riskier.

    Either way, they all work the same and no matter which route you go, they will always be read by the game because the game never handles the package, only the data inside the package and the STFS system handles where to get the data.

    How to Make Your Own Mod App


    2010 - 01.10

    Pretty much simple shit wif my library now ^_^ All you really have to do is:
    *Change the file path to get the needed file in the fileopen function
    *Write the modify code needed
    *Sexify the form in the way you want it

    Vwallah!
    Demo Source

    Le Fluffie SEX.0 and X360.11


    2010 - 01.10

    Hehe, I know people are going to looooves this ^_^

    What’s new in X360?
    *STFS Package updates (fixes old block count error, new way to access files, sexier)
    *CRC32 class in .Security.Cryptography
    *MOAR and BETTER FATX Support
    *Fixed Account block issues
    *SVOD support (HDD games creation and moar)

    What’s new in Le Fluffie?
    *Sexy new FATX browser
    *Better profile support
    *Easier Achievement editing
    *Small hax added

    I also uploaded a GPD list (over 400 GPD’s) <3

    DUE NOTE:
    Protected under GPL License:
    GNU GPL Link
    Personal Terms and Conditions:
    Also, as represented by the GPL, any programs used by this must have an open sourced copy released wif it,which also means you are not allowed to make profit off this app (releasing open source would defeat the purpose anyways). You must not obfuscate or “Protect” my work, any code in here is modifiable (unless otherwise stated) except for the update related functions, TaC (Terms and Conditions), and licenses except by the sole creator of the license/terms, and finally, the creator reserves the right to cite the source of this library anywhere where this code is used or endorsed, meaning citing of website, name, etc. The creator reserves the right to change the TaC from version to version.

    By using this library, you agree to these terms and conditions. These words are not a law governed by countries, but a digital contract governed separately by each Country’s own law reguarding contracts/EULA/Licenses. If you have any questions or doubts to your Country’s, law, please look it up before using this piece. You (as a developer) are reliable for the use of this once you have been acknowledged of the TaC and License.

    NOTE: To edit the GamerZone or Rep, you make changes, hit Save Rep/Zone, Add Dash to Package, then Fix. Same wif editing a last played date, edit date, hit save, dash to package, fix.

    X360 1.0.0.12
    *Fixed HDD header signing issue

    Le Fluffie 69.0.0.2
    *Fixed the add to dash fux up and the zone/rep editing

    My Files (DOWNLOAD)

    Push Towards Open Source Community


    2010 - 01.07

    Well, as X360.10 and Le Fluffie Sex.0 draw near, I would like to inform the community of a few things to prepare.

    First, things are just slightly (to say the least) delayed for I am starting to work on implementing classes to parse and compile Game Disc related content, such as GDF ISO’s and Hard Drive installed/downloaded games (games on demand/games ripped to the HDD).

    And just a small little note for developers:
    In the next X360 library update, the interface for users will be much better in filesystems. You will be able to access files via path ( such as GetFile(“media/assets/startvid.wmv”) etc etc ) but note this:
    I implemented a GPL License and a TaC (Terms and Conditions). When using any piece of code or using the library, you are legally obliged to follow a few things, most notably being that:
    * You must release your program open sourced ( releasing your application/library source codes )
    * You must not make a profit off it
    Legally by law you will be forced to oblige by it, it’s not a law itself but it’s a digital contract and you will have to follow it just like any contract instructed by your country’s laws.

    That is all ^_^

    Awesome Halo Montage


    2010 - 01.05

    Or in otherwords, Ninjatage. I’ve seen and made my share of montages, but this one is special and amazing, something unseen and worth my time to post… I don’t really enjoy montages, but this one made my <3 *thump*

    Homebrew Bans


    2009 - 12.28

    [SOURCE]

    I guess it’s just a thought, but I don’t think a stealth is impossible.  For anything to be detected, there has to be a process to detect it.  Just like any executable work arounds, I say follow the Kernel’s functions, learn about it, see how it checks on the system and how MS discovers modifications, then dummy the function to always say everything is stock valid.

    I dunno, just a thought… anyone have any insight?

    360 Premium Themes


    2009 - 12.25

    Friggen people don’t know what the details are about Premium Xbox Themes.  When Microsoft decided to design the use of Premium Themes, they took modification in the community into consideration.  When a theme is created, it will read the background images, dash style, and the sphere stuff.  If and ONLY IF themes are Strong Signed (signed by the PIRS or LIVE keys) will it load the further details, such as models, friend’s backgrounds, extra images, etc.

    Le Fluffie will create any package (such as themes), but any theme is just a theme, no difference.  But only premium theme content is loaded when Strong Signed.  So you could certainly create Premium Themes but can only loaded from a Strong Signed package.  I have an option for Dev Kit PIRS and LIVE signing, but those are different than the stock Strong keys, they aren’t the same.

    HOWEVER, if you have a JTAG’ed Xbox, you can sign a package wif Dev Strong keys, it will work on that Xbox because the Strong Signed check is removed on it, so whatever is in the signature area would just be disregarded.

    So people just need to shut up about having a Console (CON) signed package, and don’t come to me being liek, OMGH4X, I haz one ^_~, upload the file and show me then.

    EDIT and PS:
    *If you want proof, you can take any Premium Theme, erase all Licenses (if any), make it profile and device transferable, and console sign it.  The Xbox will only read the default things (wallpapers, sphere, and dashstyle).

    Projects Update Information


    2009 - 12.20

    Well, for the last week or two, I’ve been going back and forth between a few apps and I just wanted to update some of my followers on that stuff.

    Edit: Updated Le Fluffie

    Now, there is also another project I’m working on on the side dealing wif networking.
    *ChatService Library : an extension that will allow you to make your own chat servers and clients, along with custom and easy interaction with the users
    *UDP Flood Library: an extension that will allow you to easily add a UDP Flooder to your application, fully interactable
    Well, what do you get when you combine these?  Well, I’ll tell you, a program that can:
    *Use multiple (willing) participants to connect to a session and flood a victim
    *Chat and control over users/session
    *And for later updates, an app for unwilling participants to flood >:3
    This is just a picture of the process in the making, it’s barely developed, at the time of this post, it can mainly just chat, need to work out thread kinks and everything.

    Le Fluffie 2.0


    2009 - 12.10

    Well, I have plans for a future Le Fluffie update, I don’t want to give many details on it, but it’s going to include this:
    *SEXIER FATX Viewer, you’ll see >:3 (along wif extended partition compatability)
    *Multi Adding/Dropping items
    *SEXIER Gameadding capabilities (if my plan works out ok)
    *Multi rehasher/resigner
    *Multi gamesave/profile uncorrupter (besides the single one I have here)

    And a few more tidbits that I have plans for, but like I said, it’s gunna be a surprise :3

    Anyways, that won’t be for a little bit, I got to finish the week out (I should be doing an English final essay, but I’m taking a few seconds to inform) and do a lil catch up on my new programming job, and then I’ll continue wif Le Fluffie 2.0… Just keep in touch, you’ll LURVE eet <3

    Xbox 360 Security System


    2009 - 12.09

    Very interesting if you listen to it <3